Home Issues People MOVIE! Results Contact

Stance on T2 BPO's

Currently, the pool of Tech-2 Blue Print Originals is limited. They are no longer introduced to the game, even though the player base has grown, which limits the options of players that joined the manufacturing career later on, provides a significant advantage to the very rich few, and drives up the value of T2 BPO's until they are unaffordable by anyone else.

We do NOT want current T2 BPO's removed from the game.

Instead, we want very small quantities of T2 BPO's being introduced to the game through invention and as ultra-rare drop in certain exploration sites, and possibly through the upcoming faction warfare system as well, as ultra-rare reward for contributions of industrialists to the war effort, or through combat with enemy research facilities, for example. The quantity of new T2 BPO's introduced to the game should be very low, though, but as time passes, it will add up.

Improvements to Mining

Static belt mining is boring, we all know that. There are many ways to fix this. What we would like to see, is deadspace areas dedicated to miners, which are only accessible by those that posess an access key or limited-duration mining permit. These should be obtainable through the loyalty point shops of mining orientated NPC corporations and as reward for storyline mining missions.

In addition, we believe that there currently is not much financial motivation to mine in low-sec, and want to see improvements made to the ore that currently spawns there.

R&D

As said previously, T2 BPO's should be obtainable through invention.
Additionally, more things should be obtainable through R&D agents than just datacores... For those that are willing to spend some effort on it, that is. Decryptors are one of the commodities that should be obtainable in different ways.

Interface

Both the Invention and Manufacturing interfaces are cumbersome and difficult to understand for players new to the business. These need to be reworked from the ground up.