Take Care will represent the interests of independant players, small corporations and freelancers such as traders, industrialists and bounty hunters. We will gather and index the ideas and viewpoints of this part of the Eve community and relay them directly to CCP.
Take Care opposes the rampant crime and piracy in high-security space, and will focus on fixing the loopholes in the current insurance, standing and bounty systems. More... Suicide Ganking FIXED
Take Care wishes give the Factions a more central role in the game mechanics, and have Faction Warfare implemented in a way that is interesting for all types of players.
Take Care will strongly support game mechanics which facilitates player participation in bounty hunting and vigilante operations in high-security space, in order to keep the responsibility for security as much in the hands of the players as possible. More... BROUGHT TO CCPs ATTENTION
Take Care will actively communicate with the industrialist community, and will make it a prime focus to improve research and development game mechanics on the short-term, and resource acquisition/management balance and manufacturing mechanics over time. More... BROUGHT TO ATTENTION, ONGOING PROJECT
Take Care will strive to improve mission running gameplay experience by development and implementation of a dynamic mission generation system, with randomized, unpredictable content and more intelligent and varied enemy NPCs. BROUGHT TO ATTENTION, ONGOING PROJECT
Take Care wishes to re-evaluate the war declaration game mechanics and look for ways to prevent this mechanic being used to extort and harrass small-sized non-pvp corporations. BROUGHT TO CCPs ATTENTION
Take Care believes that the best approach to get more people in low-security and 0.0 space is not by removing incentives to remain in high-security, but rather increase the rewards in low-security and 0.0.
As last yet very important issue, Take Care will stress the importance of a lag-free playing environment. More...