Coloniy Infrastructy
From CSMWiki
When an alliance/corporation takes over a system/constellation. The prime focus should be to gain Sov state and to make the constellation as self provided as possible.
Contents |
Colonies Infrastructure
Prime focus for an alliance/corp should be able to An constellation should be able to produce those mtrl that is needed
Planets
Jump Gate
POS
Infrastructure in a possible future patch:
It should be possible for an alliance to build up an military and civilian infrastructure, that should be able to protect and boost the colonies output in Economical and military aspect.
Such Infrastructure could be that the "dead planets" should be able to begin to produce items that an alliance/corp needs for its infrastructure. In that way makes it possible for them to be nearly (not total) selfsubstained finanical.
so one plant could be able to produce Robotics another Enriched Uranium etc. also it could be done in such way that a single planet, should not only be able to "produce" item. Instead they should need some kind of input and then be able to produce some kinds of stuff that is needed.
<NOTE> Needs to type in Infrastructure and reference link to they page, that better describe them</NOTE>
